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Louis S
01/25/10 11:10
Read: 141 times


 
#172713 - SOLVED
Responding to: Neil Kurzman's previous message
I'm a fool.

So I managed to track it down to the emulator being able to edit all xdata memory up to and including 0x2FF but no further. This triggered a memory that I was going to look at AUXR and it's XRAM size settings. And wouldn't you know, the ID2 defaults to only have 0x300 bytes of XRAM memory available. Set AUXR to cover the full 0x6FF and no more MOVX failures.

Thanks for the help everyone. Sorry I didn't catch this sooner.

Best regards,
Louis

List of 30 messages in thread
TopicAuthorDate
Simulation vs. Embedded Discrepancy      Louis S      01/15/10 07:14      
   Hardware fault?      Andy Neil      01/15/10 07:39      
      Responding to: Andy Neil's previous message      Louis S      01/15/10 07:51      
   illustration of edge difference?      Erik Malund      01/15/10 08:00      
      SPI Phase/Polarity      Louis S      01/15/10 08:06      
         address instead of value      Andy Neil      01/15/10 08:17      
            Doesn't seem coincidental      Louis S      01/20/10 13:19      
               MOVX command fails      Louis S      01/21/10 09:28      
                  Definitely sounds like a hardware fault!      Andy Neil      01/21/10 12:01      
                  Have you tried doing this in ASM?      Richard Erlacher      01/21/10 12:32      
                     The loop in ASM      Louis S      01/21/10 14:27      
                        I think...      Jez Smith      01/21/10 15:11      
                        Sounds like hardware again      Andy Neil      01/21/10 17:34      
                           If this were reduced to the essentials ...      Richard Erlacher      01/21/10 18:36      
                              Oh Richard      Jez Smith      01/22/10 01:32      
                        What I was after ...      Richard Erlacher      01/21/10 18:30      
                           Reducing to Essentials      Louis S      01/22/10 10:56      
                              RE: Magic Switch On The Compiler      Andy Neil      01/22/10 12:21      
                                 Emulator trace      Louis S      01/22/10 12:59      
                                    Yes      Neil Kurzman      01/23/10 02:39      
                                       SOLVED      Louis S      01/25/10 11:10      
                                          A bit ocnfused      Andy Neil      01/25/10 11:24      
                                             Emulator and AUXR      Louis S      01/25/10 14:15      
                                                Things do tend to work best...      Andy Neil      01/25/10 14:54      
   one guess with a question      Erik Malund      01/21/10 13:46      
      Memory has plenty of gaps      Louis S      01/21/10 14:29      
         That doesn't make sense!      Andy Neil      01/23/10 03:25      
            Sloppy language on my part      Louis S      01/23/10 23:00      
      Am I missing something      Neil Kurzman      01/21/10 19:06      
      questions/request      Erik Malund      01/22/10 06:52      

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